Sensitivity Converter
Move your aim from one game to another without relearning it. The converter keeps your turning distance (cm/360) identical.
Your sensitivity in every game
| Game | Sensitivity (800 DPI) |
|---|---|
| Counter-Strike 2 / CS:GO | 1.250 |
| Valorant | 0.393 |
| Apex Legends | 1.250 |
| Overwatch 2 | 4.167 |
| Call of Duty (MW 2019+ / Warzone) | 4.167 |
| Team Fortress 2 | 1.250 |
| Quake Champions / Quake Live | 1.250 |
Hip-fire conversion at equal DPI. Yaw constants: 0.022°/count (Source engine games, Apex, Quake), 0.07 (Valorant), 0.0066 (Overwatch 2, modern Call of Duty).
How the conversion works
A game turns your view by yaw × sensitivity degrees for every count your mouse reports, and your mouse reports DPI counts per inch. So the inches for a full turn are 360 ÷ (yaw × sens × DPI). Keep that number the same and the aim feels the same.
Valorant's yaw is 0.07 and CS2's is 0.022, so Valorant sensitivity is CS2 sensitivity divided by about 3.18. Overwatch 2 uses 0.0066, so its numbers are about 3.33 times bigger than CS2's.
Want to check that your mouse really sends the DPI it says? Use the mouse DPI test, then compare settings with the eDPI calculator.
Questions
How do I convert sensitivity between games?
Each game turns one mouse count into a fixed angle (its yaw) times your sensitivity. Multiply your sensitivity by the old game's yaw, divide by the new game's yaw, and you get the setting that turns the same distance per centimetre of mouse movement. The converter does this for you.
How do I convert CS2 sensitivity to Valorant?
Divide your CS2 sensitivity by about 3.18 (0.07 ÷ 0.022). For example, 1.25 in CS2 equals about 0.393 in Valorant at the same DPI.
What is cm/360?
The distance you move the mouse to turn a full circle in game. It is the one number that compares sensitivity across any game and DPI. Many tactical shooter players sit somewhere between about 25 and 60 cm/360.
Should I change DPI when switching games?
No need. Keep one DPI and convert the in-game sensitivity. If you do change DPI, enter both values and the converter adjusts.
Does this account for FOV or zoom?
This converter matches hip-fire turning distance (360° distance). Scoped and ADS sensitivities use per-game multipliers and are not covered.