10 Second CPS Test

Ten seconds is the standard CPS benchmark most players quote, and the length the Kohi-style test uses.

10-second test

10.0Time left
0Clicks
0.00CPS
—Your best

Click trace: each spike is one input, its height the instant rate; the line is your rolling 1-second CPS.

About the 10-second test

Ten seconds catches the burst and the first sign of fatigue. If your second half drops by more than 15%, you are tensing too early.

Use this length when you compare with friends or post a score, since it is the one most people mean by "my CPS".

Typical normal-click score at this length: 6–8 CPS.

Drag the test window

9.2 CPS0 s100 s
Everyone starts a test with a burst and then settles toward a rate the forearm can hold. A 1-second test only measures the burst; a 100-second test is almost entirely the held rate. So compare scores only at the same length, and use long tests to train endurance.

Questions

What is a good score on a 10 second CPS test?

Most people land around 6–8 CPS on a 10-second test with a normal click. Jitter, butterfly and drag clicking push well above that.

How is the 10 second CPS calculated?

Total clicks divided by 10. The timer starts on your first click, so 80 clicks gives 8 CPS.

Why is my score different at other lengths?

Short tests measure your opening burst and long tests measure the rate you can sustain. Compare scores only at the same length.