1 Second CPS Test

One second, one burst. This is the purest measure of how fast your finger can fire before fatigue has any say.

1-second test

1.0Time left
0Clicks
0.00CPS
—Your best

Click trace: each spike is one input, its height the instant rate; the line is your rolling 1-second CPS.

About the 1-second test

Because the whole test fits inside your opening burst, 1-second scores read higher than any other length. A player who holds 7 CPS over 10 seconds often manages 9 or 10 here.

The test is also noisy: a single extra click is a full 1 CPS. Run it five times and look at your average, not your luckiest run.

Typical normal-click score at this length: 7–10 CPS.

Drag the test window

9.2 CPS0 s100 s
Everyone starts a test with a burst and then settles toward a rate the forearm can hold. A 1-second test only measures the burst; a 100-second test is almost entirely the held rate. So compare scores only at the same length, and use long tests to train endurance.

Questions

What is a good score on a 1 second CPS test?

Most people land around 7–10 CPS on a 1-second test with a normal click. Jitter, butterfly and drag clicking push well above that.

How is the 1 second CPS calculated?

Total clicks divided by 1. The timer starts on your first click, so 10 clicks gives 10 CPS.

Why is my score different at other lengths?

Short tests measure your opening burst and long tests measure the rate you can sustain. Compare scores only at the same length.